Increase Class Proficiency earned by 40%. (Max 100%), Evility randomly changes every turn (See bottom of list), Evade attacks at the rate of 75%, but damage taken will be 10, Increase stats by corpses on the map x 5%, HP Aptitude increased by 100%, but INT & RES Aptitudes decreased by 50%, Once, when HP is under 50%, fully recover HP and become giant, Decrease stats by 50%, but all Equipment Aptitudes become 200%, Ability + 2% of friendly units on the map, the ability of the enemy unit -2%, Critical rate becomes 100% when attacking or being attacked, Decrease Damage taken by ally units within 3 panels by 5% (Max 30%), Revenge Gauge of enemy units fills less frequently, Adjacent ally units recover 10% SP at end of turn, Nullify stat drops when unit is the target of magic, Units in assigned squad recover 3% SP every turn, Movement type becomes flying for ally units on the map, When an attack targets over 2 units, evasion rate becomes 50%, Increase stats by 10% every time unit evades an attack, Able to use equipment as an attack item (Based on ATK), When taking damage, make an ally unit take the damage up to 3 times, When entering a Skip Gate in the Item World, increase floor number by 2, When HP is under 25%, evasion rate becomes 50%, Increase Damage enemy units on the map take by 3%, Decrease ATK of enemy units on the map by 30% when defeated (Lasts 3 turns), Enemy units adjacent to a unit with an ailment at end of turn will get the ailment, Decrease critical rate of enemy units on the map by 20%, Decrease movement of enemy units on the map by 2% (Doesn't stack), When defeated, Revenge Gauge for enemy units on the map will become 0. I also know that you need subclasses to unlock new characters through the recruiter and provide small stat boosts to new characters created with the upgraded class. Increase defending stat of ally unit in front of you by 100%. For more information, please see our If unit is on the map when clearing the stage, receive bonus HL based on unit's Lv. These are the Evilities learned by members of the Ability Squad. All are post game, I know of three you can get. Take the form of a Lucky Board while out of battle. Has the Melford Hall manuscript poem "Whoso terms love a fire" been attributed to any poetDonne, Roe, or other? Okay last little question since you mentioned endgame power leveling is there a stat boost that comes with leveling up different subclasses that makes power leveling easier? I had to do a round about way of getting the table in here. Scan this QR code to download the app now. You get 3 from Miss Evil; she is a random encounter in Super Overlord difficulty. Increase attacking stat of adjacent allies by 25%. Sub gunner for Seraphina, there are a lot of evilities early that will improve her performance. They are grouped by the minimum difficulty in which they can be . Please feel free to PM me any errors or corrections that I've missed otherwise. Connect and share knowledge within a single location that is structured and easy to search. Increase effect of healing items used on you by 100%. Over-Limit (Special Skill Power +50%, SP drained 10% every turn): Lvl 5 Magician subclass mastery The first step in overpowering characters is maxing subclasses for each character. The curry you just ate will last 100 days and while it expires, the curry you just made will simmer for 100 days. A guide full of tips on how to get 100% achievements and other stuff. How to apply a texture to a bezier curve? @xeno, just great! Thanks for doing what you can. Decrease stats by 10%, but gain Flying-type movement. Increase effect of healing skills used on you by 200%. Increase effect of healing skills used on you by 100%. A minor scale definition: am I missing something? Decrease Ice resistance of all other units on the map by 15%. rev2023.5.1.43404. ALL RIGHTS RESERVED. Increase ATK by 50%, except during battles, Chara World runs and Netherworld expeditions. is there such a thing as "right to be heard"? @Ramirez, the only way to maximize your stats is to have maxed out all classes for a specific unit. Increase ATK by # of counter attacks x 25%. Weapon Mastery grade for Spears becomes A. Why does Acts not mention the deaths of Peter and Paul? Some Evilities only unlock at higher Tiers of your Main/Subclass. With the curry shop you can make your own curry, Not only that but you can have that effect for 100 battles. I've never played a disgaea game before and am a complete noob to it, so this might make you cringe if your a seasoned veteran at the game, but i just need a bit of direction. What's the cheapest way to buy out a sibling's share of our parents house if I have no cash and want to pay less than the appraised value? Increase stats by units in the same squad x 3%, When attacking normally, increase ATK by 30%, Increase ATK by 30%, but INT & RES become 1, Increase stats by 10% when defeating an enemy who had full HP, Increase stats by enemy units within 2 panels x 5%, Adjacent ally unit's accuracy becomes 100% and evasion becomes 25%, Increase ATK of adjacent ally unit by 20% of your INT, As long as unit doesn't move, increase INT & RES by 20%, If unit is on the map when clearing the stage, receive an item, Decrease Damage taken from skills that were previously used on the stage by 30%, Decrease Damage taken by you or adjacent ally units by adjacent ally units x 10%, Increase ATK by adjacent ally units x 20%, After using Curry, increase ATK by 30% (Lasts 3 turns), Deathblows will not occur on any units on the map, Evade attacks from any direction at the rate of 50%, Increase evasion by enemy units within 2 panels x 10%, Increase Damage dealt to higher level enemy units by 50%, When moving after an attack, increase movement by 2, If unit is on the map when clearing the stage, all ally units on the map earn EXP, Increase Critical Rate by panels moved x 3%, Increase critical Damage dealt by 100% if target unit's SPD is higher than yours, Decrease effects of enemy unit's healing magic by 50%, When inflicted with an ailment, inflict attacker with the same ailment, Once per stage, revive inside the Base Panel after being defeated, Increase Revenge Gauge by 20% at the beginning of the stage, Increase stats by 50%, but only earn 50% EXP, Paralyze adjacent enemy units at end of turn, Increase stats by 50% when there are no ally units on the map, Absorbs 5% of a defeated enemy unit's stats, The movement of enemy units within 3 panels becomes 1, Increase all weapon resistances by 20% when fist is equipped, If unit doesn't move, increase damage dealt by 50% on next turn, Increase DEF by 50%, but cannot be lifted, Decrease Revenge Gauge of enemy units by 10% at beginning of turn, Increase ATK by 50% when attacking an Overlord, Execute one additional normal attack when gun is equipped, Increase ATK by 20% when guns are equipped as both main and sub weapons, Damage dealt to adjacent unit increased by 50% when gun is equipped, During a Combo, will perform another attack (Up to 3 times), Increase stats of ally units on the map by 10%, Increase ATK by 20% when a curry effect is active, Increase Mana and EXP earned by ally units by 25%, Increase movement of ally units on the map by 2, Increase Damage dealt by Unique Skills by 20%, When HP is under 50%, reduce Damage taken by 30%, When no allies are on the map, increase ATK by 50%, but decrease DEF by 50%, When target has full health, increase Damage dealt by 50%, Double the Damage dealt from exploding Prinnies, Increase ATK by 50% when attacking a female unit that does not have a flat chest, Increase Revenge Gauge gain of enemy units on the map by 5%, Decrease Damage taken by ally units by ally units x 1% (Max 20%), Decrease Damage taken from elemental attacks by 75%, Increase team attack chance for ally units on the map by 100%, Increase stats by Prinnies on the map x 5%, Increase stats of Laharl and Sicily by 20% when they're both on the map. They cannot learn the skills of the classes they subclass as. Let's you learn new Evilities or upgrade skills, you need Mana as currency gotten from killing monsters. Increase stats by 1% per time you've cleared the current stage. Decrease DEF of target unit during an attack by 50%. Normal attacks have a 10% chance to inflict Poison, Sleep and Paralysis. Connect and share knowledge within a single location that is structured and easy to search. (Team Attack doesn't work; only the person who started it will get it), 3. Manage all your favorite fandoms in one place! What does it mean when a character's armor has the "Same Bonus In Use" label? Working on powering 5 characters at a time is usually ideal for multiple reasons so choose 5 characters that you want to power up. Gain HL when defeated by a non-ally unit. how can i teach the unique evility ELEMENTAL FORCE (magic knigh) to pram and metallia ? Do Not Sell or Share My Personal Information, Increase resistance to all ailments by 50%. (Except reverse Damage), When leader of the Item Adventure Squad, increase the Item World invasion rate, Deal Damage to enemy units within 2 panels at end of turn, Once per stage, when taking lethal Damage, use 50% of SP and retain 1 HP, When capturing a prisoner, halve the prisoner's remaining SP, Increase stats of all ally monster units on the map by 5%, Increase ATK by 50%, but use 1% of Mana every time Damage is taken, When attacking with a fist or unique skill, attack with it again, Unit will be able to parry when fist is equipped, Increase fire Damage dealt by 20%, and decrease fire Damage taken by 20%, Increase ATK by 3% when Rozalin is within 50 panels, Increase ATK of male ally units on the map by 20%, Increase magic range of units in assigned squad by 1. These are the Evilities that are obtained from the Support Group once it reaches level 3. English version of Russian proverb "The hedgehogs got pricked, cried, but continued to eat the cactus". Multiply the success rate of stealing by 2. When researching Netherworlds, increase stats by 50%. Beyond that, ranking up subclasses unlocks new evilities at the Skill Shop. Scan this QR code to download the app now. Arqade is a question and answer site for passionate videogamers on all platforms. Weapon Mastery grade for Swords becomes B. Welcome to my first attempt at an FAQ. Once per turn, you can use an item after completing your actions. You can also learn Evilities from the class you are subclassing as, including the unique Evilities for each class. So go fight 100 Stages of item world or something), With the Cheat shop unlocked you can adjust enemy at your pleasure, using this mechanic 2 maps to use for early Levelling are 2-1 and 4-2, By the end of the Main storyline and after completing it you get to unlock Martial Training Map, Clearing them changes the Geo Symbols in to 100% Exp With map 1 having enemies level 99 if you have the cheat Shop at rank 1. Espaol - Latinoamrica (Spanish - Latin America), https://www.youtube.com/watch?v=2wGL7FQaj04, https://steamcommunity.com/sharedfiles/filedetails/?id=975443103, https://steamcommunity.com/sharedfiles/filedetails/?id=2236367118, Chara World Victory -> Only Victors Wanted ->Winner's Only, Master Researcher -> Harbinger -> Where it All Began. (I blame lack of sleep and fast typing)-Another shout out to the void for catching that I missed Auto Heal, and that the in-game description of Damage Reward is wrong. Increase damage dealt to invading Armies in the Item World by 30%. This item will only be visible to you, admins, and anyone marked as a creator. If I reincarnate a character into a different class do I keep all of the Unique abilities for the original class? This item will only be visible in searches to you, your friends, and admins. The Capture squad gives you a skill to Capture enemies you kill, and when back in your base you can use your interrogator (Salvatore) to whip them up.
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